Take Two Interactive Software Inc
Close on Nov 2, 2026Market cap $35.92BP/E –Yield –
Take Two Interactive Software By monetization: Recurrent Consumer Spending share of
By monetization: Recurrent Consumer Spending (RCS) share of Net Bookings (%)
Take Two Interactive Software By monetization: Recurrent Consumer Spending share of: 84.0% in Q1 FY27, up 1.0 pts from a year earlier. That is the highest of the 13 quarters on record here.
Where the Q1 FY27 figure comes from
Source: 8-K Earnings Release (FY2027Q1, filed 2026-08-07) ↗
Ongoing virtual currency, add-on content, microtransactions, GTA+ & mobile in-app purchases, and in-game advertising.
Quarterly history
Hover a value to see the sentence it was read from; calculated values show their formula
Breakdown
What makes up by monetization: Recurrent Consumer Spending share of
- Recurrent Consumer Spending growth (% y/y, actual)-1.0% · Q1 FY27
- Recurrent Consumer Spending growth — prior management guidance (% y/y)-3.0% · Q1 FY27
- NBA 2K franchise Recurrent Consumer Spending growth (% y/y)7.0% · Q1 FY27
- Grand Theft Auto Online / series Recurrent Consumer Spending growth (% y/y)3.0% · Q1 FY27
- Mobile Recurrent Consumer Spending growth (% y/y)-7.0% · Q1 FY27
- Recurrent Consumer Spending Net Bookings (annual $M)–
Cite this data
StockData. (2026). Take Two Interactive Software By monetization: Recurrent Consumer Spending share of (%), quarterly Q1 FY24–Q1 FY27 [Data set]. Compiled from Take Two Interactive Software SEC filings and investor materials. https://stockdatahq.com/stocks/ttwo/kpis/nb-rcs-pct
See every metric in the Take Two Interactive Software KPI table. Data updated Oct 31, 2026.