Take Two Interactive Software Inc
Close on Nov 2, 2026Market cap $35.92BP/E –Yield –
Take Two Interactive Software NBA 2K franchise Recurrent Consumer Spending growth by Quarter
NBA 2K franchise Recurrent Consumer Spending growth (% y/y) (%)
Take Two Interactive Software NBA 2K franchise Recurrent Consumer Spending growth: 7.0% in Q1 FY27, down 41.0 pts from a year earlier.
Where the Q1 FY27 figure comes from
“NBA 2K grew 7%”
Source: Take-Two FY2027Q1 Earnings Presentation ↗
Reported in Quarterly Earnings Presentations (Page 4).
Quarterly history
Hover a value to see the sentence it was read from; calculated values show their formula
| Period | Ended | NBA 2K franchise Recurrent Consumer Spending growth (% y/y) (%) | Year on year | Source |
|---|---|---|---|---|
| Q1 FY27 | Jun 30, 2026 | 7.0% | -41.0 pts | Take-Two FY2027Q1 Earnings Presentation ↗ |
| Q4 FY26 | Mar 31, 2026 | 10.0% | – | Take-Two FY2026Q4 Earnings Presentation ↗ |
| Q3 FY26 | Dec 31, 2025 | 30.0% | – | Take-Two FY2026Q3 Earnings Presentation ↗ |
| Q2 FY26 | Sep 30, 2025 | 45.0% | – | Take-Two FY2026Q2 Earnings Presentation ↗ |
| Q1 FY26 | Jun 30, 2025 | 48.0% | – | Take-Two FY2026Q1 Earnings Presentation ↗ |
Cite this data
StockData. (2026). Take Two Interactive Software NBA 2K franchise Recurrent Consumer Spending growth (%), quarterly Q1 FY26–Q1 FY27 [Data set]. Compiled from Take Two Interactive Software SEC filings and investor materials. https://stockdatahq.com/stocks/ttwo/kpis/nb-rcs-nba2k-yoy
See every metric in the Take Two Interactive Software KPI table. Data updated Oct 31, 2026.