Take Two Interactive Software Inc
Close on Nov 2, 2026Market cap $35.92BP/E –Yield –
Take Two Interactive Software Grand Theft Auto Online / series Recurrent Consumer by Quarter
Grand Theft Auto Online / series Recurrent Consumer Spending growth (% y/y) (%)
Take Two Interactive Software Grand Theft Auto Online / series Recurrent Consumer: 3.0% in Q1 FY27.
Where the Q1 FY27 figure comes from
“The GTA series grew 3%”
Source: Take-Two FY2027Q1 Earnings Presentation ↗
Reported in Quarterly Earnings Presentations (Page 4).
Quarterly history
Hover a value to see the sentence it was read from; calculated values show their formula
| Period | Ended | Grand Theft Auto Online / series Recurrent Consumer Spending growth (% y/y) (%) | Year on year | Source |
|---|---|---|---|---|
| Q1 FY27 | Jun 30, 2026 | 3.0% | – | Take-Two FY2027Q1 Earnings Presentation ↗ |
| Q4 FY26 | Mar 31, 2026 | 5.0% | – | Take-Two FY2026Q4 Earnings Presentation ↗ |
| Q3 FY26 | Dec 31, 2025 | 27.0% | – | Take-Two FY2026Q3 Earnings Presentation ↗ |
Cite this data
StockData. (2026). Take Two Interactive Software Grand Theft Auto Online / series Recurrent Consumer (%), quarterly Q3 FY26–Q1 FY27 [Data set]. Compiled from Take Two Interactive Software SEC filings and investor materials. https://stockdatahq.com/stocks/ttwo/kpis/nb-rcs-gta-yoy
See every metric in the Take Two Interactive Software KPI table. Data updated Oct 31, 2026.