Roblox Corp (RBLX) operating KPIs
RBLXNYSEServices-Prepackaged SoftwareFiscal year ends December 31
$42.99−9.47 (-18.05%)
Close on Oct 30, 2026Market cap $30.71BP/E –Yield –
Roblox hours Engaged (millions of hours) (M)
Aggregate time spent by users in experiences, Roblox Studio, chat, avatar customization, and Creator Store (normalized to millions of hours: e.g. 29,000M = 29.0 billion hours in Q2 2026; 123,900M = 123.9 billion hours in FY2025)
Latest, Q2 2026
29,000
Period ended Jun 30, 2026
Change on a year earlier
+5.8%
27,400 in Q2 2025
History
34 quarters
Since Q1 2018
Sources
5
Documents cited below
Quarterly history
Hover a value to see the sentence it was read from; calculated values show their formula
Breakdown
What makes up hours engaged (millions of hours)
- Growth y/y (stated)5.0% · Q2 2026
- US & Canada6,000 · Q2 2026
- Europe6,000 · Q2 2026
- Asia-Pacific (APAC)10,000 · Q2 2026
- Rest of World (ROW)8,000 · Q2 2026
- Average hours engaged per DAU per day (Form 10-K Item 1, annual)–
- Under 13 hours engaged (self-reported) — discontinued Q4 202512,600 · Q3 2025
- Over 13 hours engaged (self-reported) — discontinued Q4 202526,900 · Q3 2025
Cite this data
StockData. (2026). Roblox Hours Engaged (millions of hours) (M), quarterly Q1 2018–Q2 2026 [Data set]. Compiled from Roblox SEC filings and investor materials. https://stockdatahq.com/stocks/rblx/kpis/hours
See every metric in the Roblox KPI table. Data updated Oct 25, 2026.