StockData
HASNasdaqGames, Toys & Children's Vehicles (No Dolls & Bicycles)Fiscal year ends December 27

HASBRO, INC.

Financials through Q2 FY2026, quarter ended Jun 28, 2026Last filing: 10-Q on Jul 30, 2026
$98.49−0.27 (-0.27%)

Close on Oct 19, 2026

Market cap
$14.09B
P/E (TTM)
17.7
Dividend yield
2.84%

HASBRO, INC. revenue by segment

By business segment

RevenueFY2025FY2024FY2023FY2022FY2021FY2020FY2019FY2018FY2017FY2016% of revenueYoY
Consumer Products$2.65B$2.79B$3.17B–––––––49.4%-4.9%
Wizards of the Coast and Digital Gaming$2.41B$1.67B$1.64B–––––––44.8%+44.4%
Entertainment$125.40M$132.60M$711.10M$1.02B$1.15B$909.10M$77.80M–––2.3%-5.4%
Entertainment, Licensing and Digital–––––$373.85M$434.47M$356.30M$325.42M$265.21M––
International–––––$1.58B$1.84B$1.85B$2.23B$2.19B––
Global Operations–––––$0$120.00K$109.00K$97.00K$59.00K––
U.S. and Canada–––––$2.56B$2.45B$2.38B$2.65B$2.56B––
Corporate and Other–––––––$0$0$0––
Consumer Products–$2.79B$3.17B$3.93B$3.98B$3.65B$3.88B–––––
Wizards of the Coast and Digital Gaming–$1.67B$1.64B$1.50B$1.29B$906.70M$761.20M–––––
eOne–––––$956.50M––––––
Operating incomeFY2025FY2024FY2023FY2022FY2021FY2020FY2019FY2018FY2017FY2016YoY
Wizards of the Coast and Digital Gaming$1.01B$632.00M$525.70M–––––––+59.3%
Entertainment$400.00K-$1.60M-$1.91B$22.70M-$91.80M-$141.10M$13.60M–––-125.0%
Consumer Products-$942.60M$115.30M-$64.70M–––––––-917.5%
Entertainment, Licensing and Digital–––––$92.96M$99.69M$29.13M$82.43M$49.88M–
International–––––$42.47M$107.30M$39.47M$228.67M$294.50M–
Global Operations–––––-$8.67M-$7.24M-$8.42M$4.01M$19.44M–
U.S. and Canada–––––$539.73M$415.44M$370.20M$523.92M$522.29M–
Corporate and Other–––––––-$99.33M-$28.67M-$98.05M–
Consumer Products–$115.30M-$64.70M$217.30M$401.40M$308.10M$306.90M––––
Wizards of the Coast and Digital Gaming–$632.00M$525.70M$538.30M$547.00M$420.40M$294.70M––––
eOne–––––-$79.19M–––––

By product or service

RevenueFY2025FY2024FY2023FY2022FY2021FY2020FY2019FY2018FY2017FY2016% of revenueYoY
Grow Brands$3.48B$2.80B$2.86B–––––––64.8%+24.4%
Optimize Brands$698.20M$731.50M$840.60M–––––––13.0%-4.6%
Reinvent Brands$524.00M$606.90M$768.00M–––––––9.8%-13.7%
Non-Hasbro Branded Film and TV$0$0$537.20M$828.70M––––––0.0%–
Games [Member]–––––––––$1.39B––
Girls [Member]–––––––––$1.19B––
Preschool [Member]–––––––––$589.22M––
Boys [Member]–––––––––$1.85B––
Partner Brands [Member]––––––––$1.27B$1.41B––
Hasbro Gaming [Member]––––––––$893.02M$813.43M––
Emerging Brands [Member]––––––––$477.20M$465.95M––
Franchise Brands––$3.26B$3.35B$3.54B$2.39B$2.41B$2.45B$2.69B$2.38B––
Emerging Brands–––$402.10M$454.70M$372.20M$377.60M$358.77M$354.77M$418.35M––
Emerging brands to franchise brands––––––––$122.43M$47.60M––
Partner Brands––$687.80M$1.05B$1.16B$1.08B$1.22B$987.28M$1.27B$1.41B––
Hasbro Gaming–––$743.30M$851.40M$814.80M$709.80M$787.69M$893.02M$813.43M––
Class Of principal product hasbro total gaming–––––$1.76B$1.53B$1.44B$1.50B$1.39B––
TV/Film/Entertainment–––$828.70M$997.70M$804.70M$0$0––––
Gaming including Magic the Gathering and Monopoly–––$2.00B$2.10B$1.76B$1.53B–––––
Peppa Pig––––$162.90M–––––––
MAGIC: THE GATHERING––$1.09B$1.07B$992.10M–––––––
Total Gaming––$2.07B$2.00B$2.10B–––––––
Non-Hasbro Branded Film & TV––$537.70M$828.70M$997.70M–––––––
Portfolio Brands––$521.30M$625.20M$719.80M–––––––
Franchise Brands–$3.12B$3.26B$3.35B––––––––
Partner Brands–$583.40M$687.80M$1.05B––––––––
Portfolio Brands–$431.20M$521.80M$625.20M––––––––
Non-Hasbro Branded Film & TV brands––$500.00K–––––––––

By region

RevenueFY2025FY2024FY2023FY2022FY2021FY2020FY2019FY2018FY2017FY2016% of revenueYoY
United States$2.81B$2.60B$3.01B$3.54B$3.90B$3.20B$2.65B$2.50B$2.73B$2.58B52.3%+7.9%
International$1.90B$1.54B$1.99B$2.31B$2.52B$2.26B$2.07B–––35.3%+23.4%
International–––––$2.26B$2.07B$2.08B$2.48B$2.44B––

From the segment and revenue-disaggregation notes of Hasbro's 10-K and 10-Q filings (XBRL). Fourth-quarter figures are the fiscal year less the first nine months. Segment names follow the company's own labels and can change when it reorganizes.