StockData
GMENYSERetail-Computer & Computer Software StoresFiscal year ends January 30Also trades as GME.WT

GameStop Corp.

Financials through Q2 FY2026, quarter ended Aug 1, 2026Last filing: 10-Q on Sep 9, 2026
$26.44−0.37 (-1.38%)

Close on Oct 19, 2026

Market cap
$15.67B
P/E (TTM)
17.4
Dividend yield
–

GameStop Corp. revenue by segment

By business segment

RevenueFY2025FY2024FY2023FY2022FY2021FY2020FY2019FY2018FY2017FY2016% of revenueYoY
United States$2.67B$2.58B$3.43B$4.09B––––––73.5%+3.6%
Australia$494.70M$404.90M$522.50M$588.70M––––––13.6%+22.2%
Europe$429.40M$638.10M$1.03B$901.40M––––––11.8%-32.7%
Canada$38.20M$204.30M$292.50M$344.10M––––––1.1%-81.3%
Technology Brands [Member]––––––––$803.60M$814.00M––
United States––$3.43B$4.09B$4.19B$3.42B$4.50B$5.80B––––
Canada––$292.50M$344.10M$332.30M$258.40M$344.20M$434.50M––––
Australia––$522.50M$588.70M$591.80M$625.30M$525.40M$645.40M––––
Europe––$1.03B$901.40M$900.10M$789.00M$1.10B$1.41B––––
Operating incomeFY2025FY2024FY2023FY2022FY2021FY2020FY2019FY2018FY2017FY2016YoY
United States$283.20M$33.90M-$2.30M-$286.30M––––––+735.4%
Australia$4.60M-$11.90M-$3.50M$13.80M––––––-138.7%
Canada-$22.20M-$10.00M-$8.40M-$8.60M––––––+122.0%
Europe-$33.50M-$38.20M-$20.30M-$30.50M––––––-12.3%
Technology Brands [Member]––––––––-$315.70M$44.20M–
United States––-$2.40M-$286.20M-$358.10M-$211.00M-$343.90M-$533.90M–––
Canada––-$8.40M-$8.60M-$1.10M-$300.00K-$14.90M-$19.30M–––
Australia––-$3.50M$13.80M$30.60M$52.20M$9.40M-$46.50M–––
Europe––-$20.20M-$30.60M-$39.90M-$78.70M-$50.20M-$102.30M–––

By product or service

RevenueFY2025FY2024FY2023FY2022FY2021FY2020FY2019FY2018FY2017FY2016% of revenueYoY
Hardware and accessories$1.84B$2.10B$3.00B$3.14B$3.17B$2.53B$2.72B$3.72B$3.65B–50.7%-12.3%
Collectibles$1.06B$717.90M$754.00M$964.60M$824.20M$579.90M$737.50M$711.00M$638.70M$494.10M29.2%+47.7%
Software$729.30M$1.01B$1.52B$1.82B$2.01B$1.98B$3.01B$3.86B$4.26B–20.1%-27.5%
New Video Game Hardware–––––––$1.77B$1.79B$1.40B––
New Video Game Software–––––––$2.45B$2.58B$2.49B––
Pre-Owned Video Game Products–––––––$1.87B$2.15B$2.25B––
Digital–––––––$194.00M$189.20M$181.00M––
Video Game Accessories–––––––$956.50M$784.30M$676.70M––
Technology Brands [Member]––––––––$803.60M$814.00M––
Other–––––––$343.50M$414.00M$469.00M––

By region

RevenueFY2025FY2024FY2023FY2022FY2021FY2020FY2019FY2018FY2017FY2016% of revenueYoY
United States––––––––$5.75B$5.49B––
Canada––––––––$434.90M$382.00M––
Australia––––––––$702.20M$609.50M––
Europe––––––––$1.53B$1.31B––

From the segment and revenue-disaggregation notes of GameStop's 10-K and 10-Q filings (XBRL). Fourth-quarter figures are the fiscal year less the first nine months. Segment names follow the company's own labels and can change when it reorganizes.