GLXZOTCServices-Amusement & Recreation ServicesFiscal year ends December 31
Galaxy Gaming, Inc.
Financials through Q2 FY2026, quarter ended Jun 30, 2026Last filing: 10-Q on Aug 10, 2026
$1.60+0.00 (0.00%)
Close on Oct 19, 2026
- Market cap
- $41.81M
- P/E (TTM)
- 8.4
- Dividend yield
- –
Galaxy Gaming, Inc. revenue by segment
By business segment
By product or service
| Revenue | TTM Q2 26 | TTM Q1 26 | TTM Q4 25 | TTM Q3 25 | TTM Q2 25 | TTM Q1 25 | TTM Q4 24 | TTM Q3 24 | TTM Q2 24 | TTM Q1 24 | TTM Q4 23 | TTM Q3 23 | % of revenue | YoY |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Licensing Fees | $31.16M | $30.75M | $30.87M | $30.21M | $30.53M | $31.52M | $31.74M | $30.91M | $29.36M | $28.37M | $27.79M | $26.99M | 100.0% | +2.1% |
| Total Core Revenue | $19.03M | $18.92M | $19.16M | $19.11M | $19.72M | $21.01M | $21.39M | – | – | – | – | – | 61.1% | -3.5% |
| Total Digital Revenue | $12.14M | $11.83M | $11.72M | $11.10M | $10.81M | $10.52M | $10.35M | – | – | – | – | – | 38.9% | +12.3% |
By region
| Revenue | TTM Q2 26 | TTM Q1 26 | TTM Q4 25 | TTM Q3 25 | TTM Q2 25 | TTM Q1 25 | TTM Q4 24 | TTM Q3 24 | TTM Q2 24 | TTM Q1 24 | TTM Q4 23 | TTM Q3 23 | % of revenue | YoY |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| The Americas | $16.48M | $16.57M | $17.02M | $17.11M | $17.69M | $18.92M | $19.13M | $18.51M | $17.82M | $17.22M | $16.98M | $16.53M | 52.9% | -6.8% |
| Europe, Middle East and Africa | $14.68M | $14.18M | $13.85M | $13.09M | $12.84M | $12.60M | $12.60M | $12.40M | $11.54M | $11.14M | $10.81M | $10.46M | 47.1% | +14.4% |
From the segment and revenue-disaggregation notes of Galaxy Gaming's 10-K and 10-Q filings (XBRL). Fourth-quarter figures are the fiscal year less the first nine months. Segment names follow the company's own labels and can change when it reorganizes.