GLXZOTCServices-Amusement & Recreation ServicesFiscal year ends December 31
Galaxy Gaming, Inc.
Financials through Q2 FY2026, quarter ended Jun 30, 2026Last filing: 10-Q on Aug 10, 2026
$1.60+0.00 (0.00%)
Close on Oct 19, 2026
- Market cap
- $41.81M
- P/E (TTM)
- 8.4
- Dividend yield
- –
Galaxy Gaming, Inc. revenue by segment
By business segment
By product or service
| Revenue | FY2025 | FY2024 | FY2023 | FY2022 | FY2021 | FY2020 | FY2019 | FY2018 | FY2017 | FY2014 | % of revenue | YoY |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Licensing Fees | $30.87M | $31.74M | $27.79M | $23.44M | $19.98M | $10.23M | $21.30M | – | – | – | 100.0% | -2.7% |
| Total Core Revenue | $19.16M | $21.39M | $19.36M | – | – | – | – | – | – | – | 62.0% | -10.4% |
| Total Digital Revenue | $11.72M | $10.35M | $8.43M | – | – | – | – | – | – | – | 38.0% | +13.2% |
| Table Games | – | – | – | – | – | – | – | $18.16M | $14.40M | – | – | – |
| Other | – | – | – | – | – | – | – | $404.39K | $451.30K | – | – | – |
| Product leases and royalties | – | – | – | – | – | – | – | $18.56M | $14.85M | – | – | – |
| Product sales and service | – | – | – | – | – | – | – | $948 | $9.65K | – | – | – |
By region
| Revenue | FY2025 | FY2024 | FY2023 | FY2022 | FY2021 | FY2020 | FY2019 | FY2018 | FY2017 | FY2014 | % of revenue | YoY |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| The Americas | $17.02M | $19.13M | $16.98M | $12.56M | $10.02M | – | – | – | – | – | 55.1% | -11.0% |
| Europe, Middle East and Africa | $13.85M | $12.60M | $10.81M | $10.88M | $9.96M | $4.47M | $5.91M | – | – | – | 44.9% | +9.9% |
| Canada | – | – | – | – | – | – | – | – | – | $0 | – | – |
| North America and Caribbean | – | – | – | – | $10.02M | $5.76M | $15.39M | $14.28M | $12.12M | – | – | – |
| Europe | – | – | – | – | – | – | $5.91M | $4.28M | $2.73M | – | – | – |
From the segment and revenue-disaggregation notes of Galaxy Gaming's 10-K and 10-Q filings (XBRL). Fourth-quarter figures are the fiscal year less the first nine months. Segment names follow the company's own labels and can change when it reorganizes.