CRSRNasdaqComputer Peripheral Equipment, NECFiscal year ends December 31
Corsair Gaming, Inc.
Financials through Q2 FY2026, quarter ended Jun 30, 2026Last filing: 10-Q on Aug 6, 2026
$13.08+0.29 (+2.27%)
Close on Oct 19, 2026
- Market cap
- $1.43B
- P/E (TTM)
- 42.2
- Dividend yield
- –
Corsair Gaming, Inc. revenue by segment
By business segment
| Revenue | TTM Q2 26 | TTM Q1 26 | TTM Q4 25 | TTM Q3 25 | TTM Q2 25 | TTM Q1 25 | TTM Q4 24 | TTM Q3 24 | TTM Q2 24 | TTM Q1 24 | TTM Q4 23 | TTM Q3 23 | % of revenue | YoY |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Gaming Components and Systems | $934.75M | $953.77M | $980.34M | $952.41M | $921.54M | $871.14M | $843.65M | $880.05M | $950.65M | $1.03B | $1.06B | $1.07B | 64.4% | +1.4% |
| Gamer and Creator Peripherals | $516.72M | $503.47M | $492.14M | $496.84M | $486.14M | $477.73M | $472.73M | $440.00M | $428.39M | $412.91M | $394.88M | $375.89M | 35.6% | +6.3% |
By product or service
By region
| Revenue | TTM Q2 26 | TTM Q1 26 | TTM Q4 25 | TTM Q3 25 | TTM Q2 25 | TTM Q1 25 | TTM Q4 24 | TTM Q3 24 | TTM Q2 24 | TTM Q1 24 | TTM Q4 23 | TTM Q3 23 | % of revenue | YoY |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| United States | $617.03M | $611.11M | $633.55M | $650.32M | $648.12M | $629.37M | $614.72M | – | – | – | – | – | 42.5% | -4.8% |
| Europe and Middle East | $549.75M | $560.46M | $565.79M | $542.21M | $519.86M | $497.72M | $475.86M | $479.82M | $495.68M | $514.46M | $512.16M | $472.33M | 37.9% | +5.7% |
| Asia Pacific | $195.69M | $193.61M | $183.57M | $168.33M | $153.85M | $139.10M | $143.99M | $147.81M | $165.84M | $188.57M | $196.65M | $215.56M | 13.5% | +27.2% |
| Americas | $89.00M | $92.06M | $89.57M | $88.39M | $85.86M | $82.69M | $81.82M | $274.11M | $436.60M | $586.40M | $91.72M | $753.42M | 6.1% | +3.7% |
From the segment and revenue-disaggregation notes of Corsair Gaming's 10-K and 10-Q filings (XBRL). Fourth-quarter figures are the fiscal year less the first nine months. Segment names follow the company's own labels and can change when it reorganizes.