StockData
AIFANasdaqServices-Amusement & Recreation ServicesFiscal year ends December 31

All In FutureTech Alliance, Inc.

Financials through Q2 FY2026, quarter ended Jun 30, 2026Last filing: 10-Q on Aug 14, 2026
$3.97+0.23 (+6.15%)

Close on Oct 19, 2026

Market cap
$24.69M
P/E (TTM)
–
Dividend yield
–

All In FutureTech Alliance, Inc. revenue by segment

By business segment

RevenueFY2025FY2024FY2023FY2021FY2020FY2019FY2018% of revenueYoY
E-sports [Member]$4.94M$4.67M$6.96M––––62.0%+5.8%
Causal Mobile Gaming [Member]$3.03M$4.41M$698.52K––––38.0%-31.2%
Corporate [Member]$0$0–––––0.0%–
Concerts [Member]$0$0–––––0.0%–
Gaming and Entertainment [Member]–––––$18.52M$16.33M––
E-Sports [Member]–––––$7.55M$4.28M––
Operating incomeFY2025FY2024FY2023FY2021FY2020FY2019FY2018YoY
Concerts [Member]-$873.21K-$309.05K–––––+182.5%
Causal Mobile Gaming [Member]-$4.42M-$10.74M-$291.40K––––-58.8%
E-sports [Member]-$6.97M-$2.47M-$2.08M––––+182.4%
Corporate [Member]-$26.79M-$9.79M-$4.23M––-$2.27M–+173.7%
Gaming and Entertainment [Member]–––––-$1.01M-$2.12M–
E-Sports [Member]–––––-$12.26M-$26.71M–

By product or service

RevenueFY2025FY2024FY2023FY2021FY2020FY2019FY2018% of revenueYoY
In-person$4.94M$4.67M$4.96M––––62.0%+5.8%
Casual mobile gaming$3.03M$4.41M$698.52K––––38.0%-31.2%
Multiplatform content$204$336$2.00M–$222.44K$50.00K$3.25M0.0%-39.3%
Interactive Product [Member]–––––$9.44M$9.18M––
In-person [Member]–––$4.20M$2.99M$7.50M$8.18M––

By region

RevenueFY2025FY2024FY2023FY2021FY2020FY2019FY2018% of revenueYoY
United States$4.94M$4.67M$6.96M––––62.0%+5.8%
China$3.03M$4.41M$698.52K––––38.0%-31.2%

From the segment and revenue-disaggregation notes of All In FutureTech Alliance's 10-K and 10-Q filings (XBRL). Fourth-quarter figures are the fiscal year less the first nine months. Segment names follow the company's own labels and can change when it reorganizes.