GIGMNasdaqServices-Computer Programming, Data Processing, Etc.
GIGAMEDIA Ltd
Financials through fiscal 2025, year ended Dec 31, 2025Last filing: 20-F on Apr 29, 2026
$1.27−0.03 (-2.50%)
Close on Oct 19, 2026
- Market cap
- –
- P/E (TTM)
- –
- Dividend yield
- –
GIGAMEDIA Ltd revenue by segment
By business segment
| Revenue | FY2025 | FY2024 | FY2023 | FY2022 | FY2021 | FY2020 | FY2019 | FY2018 | FY2017 | FY2016 | % of revenue | YoY |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Cost of Online Game and Service Revenues | – | – | – | – | – | – | – | – | – | $8.97M | – | – |
| Digital entertainment | – | – | – | – | – | – | – | $7.10M | $11.60M | $8.97M | – | – |
| Operating income | FY2025 | FY2024 | FY2023 | FY2022 | FY2021 | FY2020 | FY2019 | FY2018 | FY2017 | FY2016 | YoY |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Cost of Online Game and Service Revenues | – | – | – | – | – | – | – | – | – | -$3.92M | – |
| Reportable Segment | – | – | – | – | – | – | – | -$2.73M | $1.75M | -$3.92M | – |
| Adjustment | – | – | – | – | – | – | – | -$2.10M | -$2.24M | -$3.21M | – |
| Digital entertainment | – | – | – | – | – | – | – | -$2.73M | $1.75M | -$3.92M | – |
By product or service
| Revenue | FY2025 | FY2024 | FY2023 | FY2022 | FY2021 | FY2020 | FY2019 | FY2018 | FY2017 | FY2016 | % of revenue | YoY |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| PC-Based Online Sports Games | $2.06M | $1.54M | $2.70M | $3.40M | $2.38M | $2.73M | – | – | – | – | 59.2% | +33.7% |
| MahJong and Casino Casual Games | $1.09M | $1.05M | $1.07M | $1.31M | $1.49M | $1.83M | $1.78M | $1.82M | $2.36M | $2.46M | 31.3% | +3.3% |
| License | $600.00K | $600.00K | $0 | $500.00K | $500.00K | $500.00K | $500.00K | $500.00K | – | – | 17.3% | 0.0% |
| Mobile Role Playing Games | $302.00K | $338.00K | $464.00K | $801.00K | $1.52M | $2.27M | $3.54M | $4.00M | $7.78M | $4.67M | 8.7% | -10.7% |
| Other games and game related revenues | $29.00K | $41.00K | $62.00K | $81.00K | $101.00K | $42.00K | $125.00K | $15.00K | $56.00K | $278.00K | 0.8% | -29.3% |
| PC-Based Multiplayer Online Games | – | – | – | – | $2.38M | $2.73M | $1.20M | $1.27M | $1.40M | $1.56M | – | – |
By region
| Revenue | FY2025 | FY2024 | FY2023 | FY2022 | FY2021 | FY2020 | FY2019 | FY2018 | FY2017 | FY2016 | % of revenue | YoY |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Taiwan | $1.78M | $1.60M | $1.79M | $2.43M | $3.05M | $3.74M | $3.07M | $2.96M | $2.35M | $2.66M | 51.3% | +11.3% |
| Hong Kong SAR China | $1.69M | $1.37M | $2.51M | $3.16M | $2.44M | $3.13M | $3.57M | $4.14M | $9.25M | $6.31M | 48.7% | +23.7% |
From the segment and revenue-disaggregation notes of Gigamedia's 10-K and 10-Q filings (XBRL). Fourth-quarter figures are the fiscal year less the first nine months. Segment names follow the company's own labels and can change when it reorganizes.