GAMENasdaqServices-Amusement & Recreation ServicesFiscal year ends December 31
GameSquare Holdings, Inc.
Financials through Q2 FY2026, quarter ended Jun 30, 2026Last filing: 10-Q on Aug 13, 2026
$2.56−0.06 (-2.29%)
Close on Oct 19, 2026
- Market cap
- $242.97M
- P/E (TTM)
- –
- Dividend yield
- –
GameSquare Holdings, Inc. revenue by segment
By business segment
| Revenue | FY2025 | FY2024 | FY2022 | FY2021 | FY2020 | % of revenue | YoY |
|---|---|---|---|---|---|---|---|
| Agency Revenue [Member] | $26.50M | $12.09M | – | – | – | 58.9% | +119.2% |
| Owned and Operated IP [Member] | $12.78M | $10.26M | – | – | – | 28.4% | +24.6% |
| Saa S And Managed Services [Member] | $4.58M | $5.19M | – | – | – | 10.2% | -11.8% |
| Yield [Member] | $1.14M | – | – | – | – | 2.5% | – |
| Media [member] | – | – | $39.98M | $31.94M | $6.40M | – | – |
| Gaming Media Corporateand Others [Member] | – | – | – | $37.22M | $10.55M | – | – |
| Gaming [member] | – | – | $1.91M | $1.40M | $4.14M | – | – |
| Corporate and Others [member] | – | – | – | – | $376 | – | – |
| Saas Revenue [Member] | – | $52.08M | – | – | – | – | – |
| Team Revenue [Member] | – | $32.03M | – | – | – | – | – |
By product or service
| Revenue | FY2025 | FY2024 | FY2022 | FY2021 | FY2020 | % of revenue | YoY |
|---|---|---|---|---|---|---|---|
| Marketing Agency [Member] | $16.66M | $11.67M | – | – | – | 37.0% | +42.8% |
| Talent Agency [Member] | $8.74M | $1.34M | – | – | – | 19.4% | +551.3% |
| Brand Sponsorships [Member] | $5.07M | $1.83M | – | – | – | 11.3% | +176.8% |
| Esports [Member] | $3.65M | $5.15M | – | – | – | 8.1% | -29.1% |
| SaaS [Member] | $2.96M | $3.61M | – | – | – | 6.6% | -17.9% |
| Consumer Products - Royalties [Member] | $2.55M | $2.00M | – | – | – | 5.7% | +27.7% |
| Content [Member] | $2.09M | $6.98K | – | – | – | 4.7% | +29897.4% |
| SaaS Managed Services [Member] | $1.62M | $1.59M | – | – | – | 3.6% | +2.1% |
| DAT Yield [Member] | $1.14M | – | – | – | – | 2.5% | – |
| Consumer Products - Merchandise [Member] | $511.14K | $356.64K | – | – | – | 1.1% | +43.3% |
| Professional Services [Member] | – | – | – | $328.46K | $386.42K | – | – |
| Games development [member] | – | – | – | $3.42M | $2.73M | – | – |
| Advertisement [Member] | – | – | – | $26.66M | $4.49M | – | – |
| Software-as-a-Service [Member] | – | – | $9.22M | $7.95M | $2.57M | – | – |
| Direct to Consumer [Member] | – | – | – | $453.40K | $363.55K | – | – |
| Advertising [Member] | – | – | $32.66M | $25.39M | $4.49M | – | – |
By region
| Revenue | FY2025 | FY2024 | FY2022 | FY2021 | FY2020 | % of revenue | YoY |
|---|---|---|---|---|---|---|---|
| United States | $31.47M | $23.11M | – | – | – | 69.9% | +36.2% |
| Spain | $8.51M | $3.09M | – | – | – | 18.9% | +175.2% |
| Australia | $3.67M | – | – | – | – | 8.1% | – |
| United Kingdom | $1.36M | $1.34M | – | – | – | 3.0% | +1.0% |
From the segment and revenue-disaggregation notes of GameSquare's 10-K and 10-Q filings (XBRL). Fourth-quarter figures are the fiscal year less the first nine months. Segment names follow the company's own labels and can change when it reorganizes.